Section Five: Life

 

Step 1: Biological Type

For really weird aliens, try rolling on this table twice to find some combinations. This table was created entirely by AJ Pickett.

Roll

Type

Description

01-02

Amoeboid

Species with a body form that has no consistent shape.

03-04

Organic polymeroid

Species formed out of large molecular chains (plastics).

05-06

Marsupial

Mammal species which possesses a pouch with which they foster their undeveloped young.

07-08

Depositic Amalgamate

Species consisting of collected substances or primitive organisms.

09-10

Fungoid

Plant species that does not require photosynthesis, feeding on (usually) organic matter instead.

11-12

Sporoid

Reproductive parts of a larger organism, spores.

13-14

Osmodic membrane

Species consisting of layered films, usually attached to another organism or solid surface.

15-16

Saurian

Warm blooded, advanced reptiles (dinosaurs).

17-18

Photonic Node

Living light.

19-20

Algoid

Species consisting of a form of water vegetation (sea weed).

21-22

Synthetic

Artificial life form.

23-24

Mammalian

Warm blooded species which bears live young and nourishes them with milk secretion.

25-26

Planktonic

Species inhabiting a liquid medium with no contact with solids required.

27-28

Saprophyte

Plant species that feeds off other living organisms.

29-30

Malacoid

Species similar to a mollusk (including snails, oysters, cuttle-fish, etc).

31-32

Ecoform

Species that is the combined sum of an entire ecosystem of lesser species.

33-34

Sub-spatial Node

Species consisting of a warp complex in Space/time, such as living wormholes.

35-36

Reptilian

Cold blooded, primitive reptiles.

37-38

Gestalt

Single thought identity formed from all individuals of a species.

39-40

Lipoid

Species consisting primarily of complex organic oils and fats.

41-42

Resonate

Pure energy life form (Non material).

43-44

Plasmadic

Gaseous species.

45-46

Precipitate

Species existing as a by product (usually organic chemistry) of another organism.

47-48

Actinoid

Species with a radioactive body chemistry.

49-50

Cephalopod

Species with limbs directly attached to the head (like an Octopus).

51-52

Herbaceous

Plant like species.

53-54

Microbial

Microscopic organisms.

55-56

Insectoid

Exoskeleton, bodywide respiratory system, segmented body parts.

57-58

Amphipod

Species similar to a crustacean.

59-60

Endomorphic

Species that lives inside another species.

61-62

Baloonoid

Species consisting largely of a gas filled spherical membrane.

63-64

Amorphic

A shapeless species (no set body structure).

65-66

Crystalloid

Species composed of crystalline substances (may or may not be fully solidified).

67-68

Amalgamate

Integrated life forms, usually cybernetic, but including co-operative organisms.

69-70

Recombinate form

Species that is the end product of a massive mutation process in another organism.

71-72

Bicephaloid

Species with two heads (may also have two separate minds).

73-74

Arthropod

Species possessing a jointed body and limbs.

75-76

Mineraloid

Species composed of inorganic minerals (may or may not be fully solidified).

77-78

Alkaloid

Species with a nitrogen body chemistry.

79-80

Exomorphic

Species that exists attached to another species.

81-82

Arachnoid

Spider-like, predatory species.

83-84

Ornithoid

Bird like species, adapted to flight.

85-86

Ichypoid

Fish like species, adapted to respirate and live in a liquid medium.

87-88

Amphibian

Species that lives both on land and in water.

89-90

Aliped

Wing footed mammal species, such as a Bats.

91-92

Isomeroid

Species which consists of only one element (and alternate forms of it).

93-94

Silicoid

Species composed mainly of Silicon compounds.

95-96

Chromodic

Species which evolved in the outer atmosphere of a planet or star.

97-98

Benthoid

Species which evolved on a deep ocean bottom.

99-00

Exobiotic

Species that has evolved and lives in space.

 

Step 2: Species Traits

There's no set number of times to roll on this table, but at least four is recommended. This table was created by myself and AJ Pickett.

01-02 Armour Plated; Double the normal SDC with an AR of 14.
03-04 Covered in fungus; Symbiotic or pathogenic? The fungus may provide camouflage, protection or nourishment of some kind, maybe it augments the host, or is highly cultural or addictive?
05-06 Dome Shaped; like a crab, with it's body flatter underneath and rounder on top. Limbs are arranged around it.
07-08 Double Headed; 2 heads on 1 torso.
09-10 Doughnut Shaped; -1 to hit due to their being no main body to aim at.
01-12 Elastic Bones; Only takes half damage from any kinetic attacks (falls, punches, explosions, etc).
13-14 Emits Vapours; Identical to the Minor Power of Fart Expulsion.
15-16 Extra limbs; D4, D6, D8, D10, D12 or D20 extra arms, legs or heads or a mixture of each.
17 Fat; life form appears overweight, however it may be pure muscle.
18-19 Featureless; a totally blank face and body. No eyes, ears, nipples, etc. This life form's senses must work in a totally different manner to the norm. This skin is also totally smooth.
20-21 Flat Billed; platypus type beak.
22-23 Frilled; lizard type vane around the neck.
24-25 Headless; Sensory organs are located on the main torso.
26-28 Horned; Up to D4 horns on head which do D6 damage each.
29 Hourglass Shaped; unusual body shape.
30 Huge Jaw; neck length.
31 Jointed Spines; The creature has long spines (sturdy) with joints like knees or elbows it can bend and feel like limbs/fingers. The spines may be used as locomotion or for display.
32-33 Large Eared; enhanced hearing identical to the Minor Power.
33-34 Large Eyed; +10% better sight.
35-36 Large Nostrils; smell +10% better.
37-38 Long Limbed; arms reach down to the knees or even ankles.
39 Lumpy; over most of skin.
40-42 Mandibles; like an insect with a PS equal to double your normal PS attribute.
43-44 Mottled; Multiple coloured hide/skin/surface, probably a method to conceal or stand out on their home environment, such an appearance on earth can be found on coral fish, moths, lizards, other insects, etc. Add prowl bonuses if applicable, otherwise the creature may stand out because it is highly toxic or just mimics a another nasty critter.
45-47 Multiple Mouths; Up to D6 extra mouths located on various parts of the body.
48 Pear Shaped; unusual body shape.
49-50 Prehensile Limbed; can use legs and toes for the same purpose as arms and fingers.
51-52 Reflective Hide; All energy attacks bounce off.
53-54 Retractable Claws; Up to D4 inches long.
55-56 Retractable Tongue; With a length equal to own height.
57 Rough Skinned; course like a shark.
58-59 Round Backed; the creature has a very curved spine/back, giving it a hunched and stooped stance. Very strong, bracing musculature. +2 PS.
60 Segmented; like a centipede.
61-62 Serpentine Scaled; D100% of body is covered in scales.
63-64 Sharp Teeth; +D4 damage.
65-66 Skinny; practically anorexic. -2 PS, +4 SPD due to lighter frame.
67-68 Slimy; very difficult to catch or hold on to due to his slippery skin. +2 dodge, +3 roll.
69-70 Slit Featured; has slits instead of eyes, ears, nose and mouth.
71-72 Spined; like a porcupine. Length, shape, colour, hardness and function (possibly venomous) is left up to the GM.
73 Split Body; 2 torsos on top of 1 set of legs.
74 Stalk faced; like a snail.
75-76 Striped; like a zebra.
77-79 Sturdy Quadroped; walks around on all fours.
80-81 Suckers; same as the adhesion Minor Power. They can be located on the fingers, chest or wherever else desired.
82-83 Tail; Either thin but strong like a monkey's allowing the life form to lift his own body weight using it, or a thick and powerful bludgeoning weapon.
84-85 Tentacles; Finger or arm.
86-87 Tough Skinned; natural AR 12.
88-89 Transparent Body; Can see right through the life form's body. Note he is not totally invisible as his outline can be made out.
90-91 Transparent Skin; Can see the muscle tissue and veins beneath the life form's skin.
92 Twitchy; shakes a lot.
93-94 Unusual Skin Colour; Pick one, whatever colour you like. Or perhaps a combination of various colours.
95-96 Unusual Sensory Organs; Identical to one of the Minor Power senses. This may include Hearing, Smell, or one of the Vision powers.
97 Veined Skin; skin is semi transparent with arteries and veins clearly showing through.
98 Webbed; between its fingers or toes or both.
99-00 Wings; Identical to the Minor Power of Winged Flight.

 

Step 3: Feeding Habits

First roll to determine type, then roll again within its own section;

01-25 Carnivore
26-50 Herbivore
51-75 Omnivore
76-00 Scavenger

Carnivore

01-20 Chaser Kill their prey after chasing it to the ground.
21-40 Killer Raw instinct of killing for its own sake.
41-60 Pouncer Kill prey by attacking from hiding or by stalking and springing, will flee if surprised.
61-80 Siren Creates a lure to draw a prey to its trap.
81-00 Trapper Passively allow their prey to enter a created trap wherein they are killed and then eaten.

Herbivore

01-50 Grazer Devote most of their time to eating with their primary defense being flight.
51-00 Intermittent Don’t eat full time and usually freeze when an encounter occurs, then flee if attacked.

Omnivore

01-33 Eater Eats anything and everything making no distinction.
34-66 Gatherer Tend to eat more unresisting food.
67-00 Hunter Similar to Chasers.

Scavenger

01-50 Carrion Eater Take dead meat when it becomes available often waiting patiently for all other threats to disperse before beginning.
51-00 Hijacker Establish their claim to food simply by taking it,  relying on superior strength.

 

Step 4: Size

How tall/long is each species?

01-05 1ft +D10 inches
06-10 2ft +D10 inches
11-15 3ft +D10 inches
16-20 4ft +D10 inches
21-40 5ft +D10 inches
41-60 6ft +D10 inches
61-70 7ft +D10 inches
71-80 8ft +D10 inches
81-85 9ft +D10 inches
86-90 10ft +D10 inches
91-95 11ft +D10 inches
96-00 12ft +D10 inches

 

Step 5: Attribute Notes

Considerations for determining Physical and Mental Attributes are wide open to variation, but some reasonable estimates should be easy to guess after the entire environmental and behavioural backgrounds have been rolled. Generally mental attributes are based around technology, culture and adaptability. Physical attributes are based around form, local gravity, size, environment and behavioural adaptations. A predatory species is most likely to be strong and fast, but may not have a high endurance; bursts of activity followed by long periods of inactivity are common. A relatively aggressive and uncooperative species may be technologically advanced due to high individual intelligence, and likewise, a relatively stupid species can achieve great technological progress just through lots of cooperation.

 

"Who left the primates in charge?"

A.J. Pickett

 

Index Cosmic Definitions Section 1: Dimensions
Section 2: Galaxies Section 3: Stellar Systems Section 4: Worlds
Section 5: Life Section 6: Civilisation