Wisdom

Wisdom represents the character's willpower, perception, common sense and intuitive ability.

Key
Roll equal to or over the number below on a D20 to succeed at the task.
Perception This represents how well he can notice little clues, suspicious activity, impending danger, movement around him and see through attempts at deception.
Deduce This is the character's reasoning and common sense.
Spell Bonus This is added against the victim's saving throw making it more difficult for them to defeat the spell.

 

Score Perception Deduce Spell Bonus
1 20 20  
2 20 20  
3 20 20  
4 20 20  
5 20 20  
6 20 20  
7 20 20  
8 19 20  
9 19 19  
10 19 19  
11 19 19  
12 18 19  
13 17 18  
14 16 17 +1
15 15 16  
16 14 15  
17 13 14 +2
18 12 13  
19 11 12  
20 10 11 +3
21 9 10  
22 8 9 +4
23 7 8  
24 6 7 +5
25 5 6 +6

 

Saving Throws

Key
Roll equal to or over the number below on a D20 to succeed at the task.
Stun The ability to recover from being stunned.
Trauma The ability to withstand traumatic shock.
Sanity Based on the Cthulhu D20 Sanity rules. The ability to withstand horrific visions.
Willpower The ability to withstand attempts at mind control and possession.
Spell The ability to resist magical attacks.

 

Score Stun Trauma Sanity Willpower Spell
1 20 20 20 20 20
2 20 20 20 20 20
3 20 20 20 20 20
4 20 20 20 20 20
5 20 20 20 20 20
5 20 20 20 20 20
7 19 20 20 20 20
8 19 19 20 20 20
9 19 19 19 20 20
10 19 19 19 19 20
11 18 19 19 19 19
12 17 18 19 19 19
13 16 17 18 19 19
14 15 16 17 18 19
15 14 15 16 17 18
16 13 14 15 16 17
17 12 13 14 15 16
18 11 12 13 14 15
19 10 11 12 13 14
20 9 10 11 12 13
21 8 9 10 11 12
22 7 8 9 10 11
23 6 7 8 9 10
24 5 6 7 8 9
25 4 5 6 7 8

 

Character Creation